Planar Jaunts

Current System Configuration: VACATION, still trying to patch Neverwinter Nights 2
Nothing particularly new at the moment.
[Breakfast]: Oatmeal and cheesecake
[Lunch:] –
[Dinner] –
[Coffee] –Starbucks usual
[Starbucks planner promo stickers:]
Cards Completed: 1. Now on my second.
Christmas Features: ********
Regular Beverages: **********
Total: 18/21
Current Reading List:
Eats, Shoots and Leaves by Lynne Truss
Inkspell by Cornelia Funke
The Crystal Shard by R.A. Salvatore
Promise of the Witch King by R.A. Salvatore

Since Neverwinter Nights 2 has been taking up most of my time, I want to share some more stuff about it.

So far I’ve found it to be a really, really good game. The story is quite epic (RPGs wouldn’t really be interesting if the story was just about retrieving a wizard’s lost pet, right?), and I think that the NPC companions provoke one to really either love or hate them.

So, time for some spoilers. If you plan on playing this game and don’t appreciate spoilers, skip this entry. Click on -more- to continue.

Your character, regardless of what race or class you pick, is from West Harbor, a smelly swamp town south of Neverwinter City. After the annual fair, your town is attacked by Duergar (gray dwarves) led by a Githyanki  mage. He’s looking for something silver, and you don’t know what it is—though eventually, your foster father comes clean (a bit) and tells you about the silver shard he hid, a relic from an ancient battle fought in the general area. The first part of the quest involves you trekking to Neverwinter to find out more about the silver shard. Eventually you discover that the shard–and others you find–are parts of a legendary vorpal silver sword belonging to the founder of the Githyanki race: Gith herself, and you have to use it to destroy the ancient enemy whose return is threatening Neverwinter and the whole world of Abeir-Toril–the King of Shadows. Of course, the Githyanki aren’t happy that you have the silver shards, so they send their elite Sword Stalkers to pursue you. A rather messy predicament. Fortunately, there are people who are willing to help you.

My character is a fighter, but not a boring old sword-and-shield-tough-guy type. He wields a pair of bastard swords with great dexterity. He hits fast, hard, and almost never gets hit. Really fun.

Here’s a brief list of companions:

Khelgar Ironfist (Neutral Good Dwarf Fighter) This guy thinks with his fist, as you could guess from his name. He’s a plain fighter and knows his way with an axe, but he wants to learn how to beat up people with his bare hands (and thus wants to become a Monk–D&D Monks are Shaolin monks—martial artists), but the problem is that he doesn’t think like a Monk. Most of your quests and conversations with him are related to making him want to become a real Monk.

Elanee (Neutral Good Wood Elf Druid) This girl has been watching you since birth (presumably, given the life span of elves), and she’s watched over you. She was tasked by her druid Circle to watch over you, since they know that you have a silver shard.

Neeshka (Neutral Tiefling Rogue) Among the cutest characters in the game, despite being Tiefling (part demon). She’s not particularly evil, but she IS a thief–so pleasing her is rather difficult if your main character is a Lawful Good Paladin.

Qara (Chaotic Neutral Human Sorcerer) An arrogant, bratty sorcerer (sorcerers have the innate ability to use magic, as opposed to wizards who have to study it and memorize their spells in order to cast them). Qara’s really powerful, but it’s rather difficult for me to take her attitude.

Casavir (Lawful Good Human Paladin) An orc-slaying Paladin who left Neverwinter for some reason. He doesn’t really want to talk about it.

Grobnar (Chaotic Good Gnome Bard) A rather–unbalanced–Gnome who rants and rants and rants. He’s quite amusing, if weird. Later on he helps you put together a Blade Golem for use in your party. (As Gnomes love tinkering with stuff)

Bishop (Chaotic Evil Human Ranger) A cruel, ruthless tracker who helps you out of necessity. He likes talking back and shamelessly flirting with your female party members. He has a strange habit of sniffing whenever you talk to him.

Sand (Lawful Neutral Moon Elf Wizard) A sardonic, haughty elf who tries to help you discern the nature of the silver shards early on. He’s a shopkeeper for all of Act I, but then joins you in Act II. His lines are by far the most amusing of them all. Some examples:

<When selected in combat> *cynically* “Yay, let’s attack!”
“I think it is time everyone marched behind me, your new GLOOORIOUS leader.”
“Careful where you step. You might get some of the local culture on your boots.”

Shandra Jerro (Neutral Good Human Fighter (class changes, I think) A rather big spoiler. You help Shandra earlier in the game as her farm gets raided by lizardfolk, then githyanki. Eventually you discover that she’s a descendant of the warlock who wielded Gith’s sword to fight the King of Shadows: Ammon Jerro. A very lovely and lovable character. She’s a no-nonsense, down-to-earth girl who grows to like your character (if he’s male).

Zhjaeve (Lawful Neutral Githzerai Cleric) I didn’t really expect to get an outsider companion, but the Githzerai race is ancient enemies with the Githyanki. So she treats you as a friend, being an enemy of an enemy. She has a weird way of speaking (always starting sentences with “Know that…”), which reminds me of the Protoss. She sheds a lot of light on important details, though, so I can’t say she’s a hateful character.

Ammon Jerro (???? Warlock) This guy isn’t really nice. He KILLS Shandra, for starters. However, he joins you against the King of Shadows. I haven’t gotten there yet, so I don’t know much about him.

That’s about it for companions. Anyway, the game is a must buy if you’re into deep fantasy storylines.


I managed to get hold of a hardbound copy of The Promise of the Witch King, second book in R.A. Salvatore’s Sellsword Trilogy. Unfortunately, I couldn’t find copies of the other books. >_o However, it’s really awesome that I got this book for Php 295.

It was originally Php 1440. And no, it’s not secondhand. It’s brand new and sealed. (Sale at Podium’s Ink and Stone). Go take a look, you might find something you like.


I’m really, really liking this book. Sequel to Inkheart, it continues the adventures of Meggie Folchart and her friends. I find it far more gripping than Inkheart. The characters aren’t content with being imprisoned and wasting away anymore. Meggie’s older now, smart enough to fight and fool her way through the enemies. Farid, the boy who was sucked out of A Thousand and One Arabian Nights by Meggie’s father, is developing a rather interesting relationship with Meggie.

Instead of being set in this world, most of the events in Inkspell happen inside the world that the book portrays. (In essence it’s a book about what goes on behind the pages of the book). Without spoiling too much, let’s just say that writing and reading aloud has great power over the events in the plot.

I’m not yet done reading, but I’m almost there. So far, I can really say it was worth the Php 727 I paid for it.

Jumping across the planes of fantasy,

Your Black Lion


~ by J. R. R. Flores on December 16, 2006.

4 Responses to “Planar Jaunts”

  1. This makes me miss the days when I used to play Neverwinter Nights. I’d always create a Neutral Good Elf Wizard. Yay.

    Rawr, I want to play Neverwinter Nights 2 now. I’m RPG-deprived, as you can see. D:

  2. 4000 hits, sir! congratulations! XD

  3. O_O

    4,000 hits???

    congrats too, sir. 😀

    *wants to have that many hits too* 😛

  4. ooh, 4,141 hits! (as of this comment) kewl. *suddenly misses her old site (which had 4,800-plus hits)*



    maaarz signing out.

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