Merry Christmas, everyone!
I don’t really have much to say. Got a bunch of interesting stuff for Christmas and spent the evening with my family. Nothing really out of the ordinary, but of course, that doesn’t mean it was any less meaningful.
Of course there are those pangs of loneliness again, but that’s best not talked about.
There are a lot of “What are your D&D stats?” tests on the net, but this one seems the most detailed and most fair. (Although one of my students who has the body structure of a twig somehow got 17 STR.)
Here are my stats:
I Am A: True Neutral Human Cleric (3rd Level)
True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good —- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil —– XXXXXXXXXXX (11)
Neutral Evil —- XXXXXXXXXXX (11)
Chaotic Evil —- XXXXXX (6)
Law & Chaos:
Law —– XXXXXXXXXXX (11)
Neutral – XXXXXXXXXXX (11)
Chaos — XXXXXX (6)
Good & Evil:
Good —- XXXXXXXXXXXXX (13)
Neutral – XXXXXXXXXXXXXXXX (16)
Evil —- (0)
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXX (4)
Elf —— XXXXXXXXXXXX (12)
Gnome —- XXXX (4)
Halfling – XXXXXXXX (8)
Half-Elf – XXXXXXXXXXXX (12)
Half-Orc – XXXXXXXX (8)
Barbarian – (-4)
Bard —— XX (2)
Cleric —- XXXX (4)
Druid —– (0)
Fighter — (-4)
Monk —— (-17)
Paladin — (-15)
Ranger —- XX (2)
Rogue —– (-8)
Sorcerer — (-2)
Wizard —- (0)
True Neutral?! What happened to my Lawful Good? X_x Have I gotten so disillusioned with the world?